While on the surface this might look like an absolutely atomic performance degradation, it's actually nothing. Rendering each time can vary give or take two seconds, despite the ray tracer being fully deterministic. I usually chalk this up to "gremlins in the computer" and by that, I mean things like the OS doing context switching and CPUs having dynamic clocks. The best thing to do would be to take 250 runs of this. I don't think it's worth it. From a heuristic standpoint 0.1 seconds is not a lot of time out of 102. Also clang on the M4 doesn't have that much of a speedup when doing asin_cg_estrin() vs the plain asin_cg().
FT Edit: Access on iOS and web
。汽水音乐对此有专业解读
Студент спасся от леопарда и забил его насмерть камнями20:49,更多细节参见传奇私服新开网|热血传奇SF发布站|传奇私服网站
Москвичам назвали срок продолжения оттепели14:39,更多细节参见超级权重
沈萌表示,对于一直强调瘦身的复星国际,消除这些虚胖的数字,在当前的时间节点上没有任何实质变化(因为减少的价值早已发生了),但可以缩减“注水”的规模,以更灵活、更简单的资产负债表进行后续经营。