"implementation_notes": ["关键实现点"],
FT Magazines, including HTSI
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Most digital images intended for viewing are generally assumed to be in sRGB colour space, which is gamma-encoded. This means that a linear increase of value in colour space does not correspond to a linear increase in actual physical light intensity, instead following more of a curve. If we want to mathematically operate on colour values in a physically accurate way, we must first convert them to linear space by applying gamma decompression. After processing, gamma compression should be reapplied before display. The following C code demonstrates how to do so following the sRGB standard:
Continuing to research usages of Native AOT on consoles led me to the open source FNA project. FNA is a modern reimplementation of Microsoft’s XNA Game frameworks. XNA was first introduced in the mid 2000s for developers to build games for the Xbox Live Indie Games marketplace using C#. Despite the fact that XNA has been discontinued by Microsoft, it still has many supporters who have continued to release XNA/FNA games over the years. Part of the FNA project involves modern console support which is powered by custom Native AOT ports.